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0Year 5 Teacher - Maternity Cover
13 d’oct.King's College, Murcia
Murcia, ES
Year 5 Teacher - Maternity Cover
King's College, Murcia · Murcia, ES
.
Inspired Education is the leading global group of premium schools, with a portfolio of 125 premium private schools spanning 6 continents which utilise proven educational practices from every corner of the globe, ensuring over 95,000 students receive a world-class learning experience from Kindergarten to Year 13.
In 28 countries, Inspired schools are individually developed and anchored in the vibrant cultures of their respective locations. They collectively form an international family of schools that nurtures each student's academic and personal development in a progressive, dynamic, and innovative learning environment.
By joining our award-winning team of over 14,000 employees, you can work in state-of-the-art facilities alongside industry-renowned educators and leaders in some of the world's most desirable locations. We invest heavily in our team members who enjoy industry-leading professional development, exceptional career opportunities, and mobility across our group.
ROLE SUMMARY:
King’s College School Murcia is seeking an enthusiastic, committed and inspiring Year 5 Teacher to join our dedicated team on a maternity cover basis from early 2026.
The successful candidate will be responsible for providing an engaging, challenging and supportive learning environment for pupils in Year 5. You will inspire curiosity, encourage independence and help every child to achieve their full potential, both academically and personally.
KEY RESPONSIBILITIES:
- Plan and deliver engaging, purposeful and differentiated lessons that meet the needs of all learners.
- Create a positive, inclusive and stimulating classroom environment where pupils feel valued, confident and motivated to learn.
- Monitor, assess and record pupils’ progress, using assessment information to inform future planning and teaching.
- Support pupils’ academic, social and emotional development.
- Establish high expectations for behaviour, effort and achievement.
- Work collaboratively with colleagues across the Primary School to ensure consistency and continuity in teaching and learning.
- Communicate effectively with parents and carers regarding pupils’ progress and wellbeing.
- Contribute to school events, activities and the wider life of the school.
- Promote the school’s values and contribute positively to its vibrant international community.
- Ensure that safeguarding and child protection procedures are followed at all times.
- Qualified Teacher Status (QTS) or an equivalent recognised teaching qualification.
- Experience teaching in a Primary school, ideally with experience of Year 5 or a similar age group.
- A genuine passion for teaching and a commitment to providing an outstanding learning experience for every child.
- Strong knowledge of effective primary teaching and learning strategies.
- Excellent communication, organisation and interpersonal skills.
- The ability to build positive relationships with pupils, colleagues and parents.
- A flexible, collaborative and proactive approach to school life.
- High expectations of themselves and their pupils.
- A commitment to safeguarding and promoting the welfare of children.
Inspired Education Group is committed to safeguarding and promoting the welfare of children and young people and expects all staff, volunteers and other third parties to share this commitment. Safer recruitment practices and pre-employment background checks will be undertaken before any appointment is confirmed.
Visit our careers site for more information; https://jobs.inspirededu.com
Senior Game Designer | Candy Crush Saga
12 d’oct.King
Barcelona, ES
Senior Game Designer | Candy Crush Saga
King · Barcelona, ES
. Spark LESS
Craft:
Games Design & Production
Job Description:
Are you a systems thinker and creative architect? Do you dream of crafting features that connect everything together: where player progress feels meaningful, social interactions spark joy, and every reward motivates another level?
We’re looking for a talented and collaborative Senior Game Designer to join the Gameplay team in Candy Crush Saga, shaping the future of our metagame features and systems in one of the most successful live games in the world. You’ll bring deep systems thinking to the features behind progression, competitive events, and social loops that touch millions of players every day.
Your role within the Kingdom
As a Senior Game Designer, you’ll design and optimize metagame features and systems, such as progression, competitive events, and social loops, that bring structure, meaning, and delight to the player journey and support the team’s key strategic bets. You’ll own these features and systems end to end, from strategic framing and prototyping through implementation, live release, and iteration, and you’ll be able to explain not just what a feature does but why its specific values, pacing, and reward structure are the right solution.
You’ll collaborate closely with product managers, UX designers, engineers, and other game designers to define, prototype, and deliver features and systems that are easy to use, deeply satisfying, and seamlessly connected to the core game.
Key Responsibilities
- Design and evolve metagame features and systems, such as progression, competitive events, and social loops, that deepen engagement and reflect a strong understanding of player behavior and motivation.
- Own metagame features, systems, and strategic bets end-to-end, from concept and specification through implementation, live release, and iteration.
- Use quantitative and qualitative data and player insights to inform, balance, and tune features and systems against key metrics.
- Translate strategic goals, KPIs, and player insights into clear, structured, and actionable design documentation, explaining why specific values, triggers, and pacing are the right solution.
- Partner with live ops teams to design and optimize features that maximize live events’ impact and player retention.
- Collaborate deeply with cross-functional teams (product, UX, engineering, data) to deliver high-quality, fun, and impactful experiences.
- Work with fellow designers to ensure metagame features and systems integrate cohesively with core gameplay and the wider game ecosystem.
- Stay informed on F2P trends in monetization and player engagement, and share relevant insights with the team.
- Bring fresh thinking and genre-leading ideas to the Candy Crush metagame, staying ahead of trends in casual F2P design.
- Proven Experience in Live F2P Metagame Design (Required): You have hands-on experience designing and running live metagame features and systems, such as progression, achievements, or social mechanics, for casual mobile free-to-play games. You understand the rhythms of live content, player motivation, and what keeps players coming back day after day.
- Feature Ownership & Strategic Delivery: You’ve owned or significantly contributed to metagame features or systems that drove long-term engagement in live casual games, from strategic framing through live release and iteration.
- Systems & Economy Thinking: You understand how to design and balance interconnected features and systems, progression, rewards, pacing, and player motivation, and can reason about how a change in one system ripples through the wider economy and player behavior.
- Data-Driven & Insight-Led: You’re comfortable diving into quantitative and qualitative player data, identifying patterns, and turning insights into meaningful design improvements.
- Player-Centric Mindset: You design for joy and motivation, and you’re excited to test, learn, and iterate with real player feedback.
- Collaborative & Structured Communicator: You’re a clear communicator who builds alignment across disciplines and helps teams rally behind great ideas.
- Craft Leadership & Mentorship: You share learnings with other designers, mentor less experienced colleagues, and help raise the bar for metagame design across the team.
- Experience working on match-3, merge, or social mobile games with large, active live playerbases.
- Experience designing progression systems, achievements, seasonal structures, or social gameplay loops at scale.
- Familiarity with economy balancing, live ops systems, or content pipelines.
- Knowledge of match-3 puzzle mechanics and how core gameplay systems (levels, boosters, board mechanics) connect to metagame and live features.
With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. Around 200 million people play a King game every month. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.